EXTRAS
Every Player should have:
- Phone + Powerbank
- Drinks and maybe snacks
Every team should have:
- Scissors
- Some extra note papers
- Pen/Pencil
- Printed map of the area
100 Cards list:
Insert card description here
Play instead of answering a question. A new unasked question from the same category is chosen, at random, which you answer instead.
Play instead of answering a question. No answer is given, and no reward is earned.
Play this card as a copy of any other card in your hand. This may be used to duplicate a time bonus at the end of your round.
Discard your hand and send the hiders the location of your transit station. This card grants a minute period to establish a new hiding zone somewhere else on the game map. The seekers are frozen and your hiding timer is paused until this new hiding period has concluded. This card cannot be played during the endgame.
Discard one other card from your hand. Then, draw and keep two cards from the hider deck
Discard two other cards from your hand. Then, draw and keep three cards from the hider deck
Draw one card from the hider deck. For the rest of the round, you can hold one additional card in your hand.
minutes
minutes
minutes
minutes
minutes
Expansion Pack 1 list (80):
Insert card description here
minutes
5%
10%
Discard three other cards from your hand. Then, draw and keep four cards from the hider deck
Draw two cards from the hider deck. For the rest of the round, you can hold two additional cards in your hand.
You can choose to discard this card to pay for the entirety of a curse's casting cost, so long as that card's casting cost involves discarding cards.
This card does nothing. It cannot be played or used to pay for another card's casting cost.
Place this card on any transit station and inform the seekers of its location. Every minutes, increase this card's value by minutes. If the seekers ever visit or pass through the trapped station, remove this card and add its value to your hiding time.